Description
This course introduces students to the principles of ambient and persuasive information display and physical computing. Ambient display consists of aesthetic information representations that convey abstract data in the periphery of human attention. by incorporating creative design, typical data visualization issues become enriched by the focus of user experience and visual aesthetics. A persuasive visualization increases the awareness or conveys information with the aim to influence a person's behavior, attitudes or beliefs.
Objectives
- to design and implement prototype a working prototype of a persuasive visualization using a physical, computer-controlled device
- to research, and react to, current artistic developments in the field of visualization installation, physical computing and interactive media art
- to be aware of, and utilize, a diverse set of physical input, output, sensor, controller and networking devices
Assessment
- timely attendance in lectures and tutorials, class participation & participation on course website (e.g. posting, linking, commenting, image collection, video collection, etc.)
- tutorial sketches, 1 concept presentation, 2 prototype presentations: 20%
- student research presentation: 25%
- final project, its presentation & its staging: 35%
- online project documentation, inclusive of video documentation: 10%
Project Assessment Criteria
- Design Quality (50%): originality, conceptual exploration, visual aesthetics, user experience, interaction paradigms, use of materials, interactivity, technical , sophistication, aesthetics, personal visual style, consistency…
- Technical Achievement (50%): expertise of execution, skill, interaction, functionality, coding, effort, sophistication, building quality, …
Presentation Assessment Criteria
- Content (65%): thoroughness, originality, exploration & sophistication of ideas, conscise argumentation, background research, …
- Presentation (35%): presentation technique, use of multimedia, style, clarity, knowledge of the field, engaging discourse, narrative, visual layout …
Student Questions
Please use the online forum to post your questions. When you have any questions about your learning in this course, please do not hesitate to contact the lecturer so an appointment can be made.
Plagiarism Policy
Read carefully the plagiarism policy of the Faculty of Architecture, Design and Planning, which can be found at http://www.arch.usyd.edu.au/CS/postgrad/plagiarism.shtml. Never copy any design. Never base your concept or design on similar approaches from other designers or students. Never use images without referencing or possessing their copyright. Never copy any programming code without clearly referencing the full name of the original author and the originating online address (e.g. URL) where you found the code. Plagiarism is a serious matter: if in doubt, always contact the lecturer beforehand for advice.
Late Submission Policy
The Faculty of Architecture, Design and Planning Special Consideration, Late Submission and Attendance policy is available at http://www.arch.usyd.edu.au/documents/specialconsideration_guidearch.pdf. All students are advised that there have been significant changes to these policies and should familiarize themselves with the new procedures.